# BuildSystemHeader added automatically
/**/# $Header: [Imakefile,v 1.2 91/07/02 14:20:22 kalmin Exp ]$

SRCS = \
    render_surfaces.c \
    render_unknown_quad.c \
    readdata.c 

OBJS = \
    render_surfaces.o \
    render_unknown_quad.o \
    readdata.o 

    DEFINES = -DMIT $(TM_GET_CFLAGS) -DN10_PRESENT  -DDBLBUF
STD_DEFINES = ServerDefines
CDEBUGFLAGS = ServerCDebugFlags

INCLUDES =	-I. \
		-I../../include \
		-I../../../../include/pex \
		-I$(INCLUDESRC) \
		-I$(SERVERSRC)/include \
		-I../r3 \
		-I../../../utils \
		-I../../../fillareas/ucode_out \
		-I../../../fillareas/tessellate \
		-I../../../../../server/ddx/dec/px3d \
                -I/usr/sys/h \
		-I../n10/src/include

LINTLIBS =	../../../../server/dix/llib-ldix.ln \
		../../../../server/os/4.2bsd/llib-los.ln

NormalLibraryObjectRule()
NormalLibraryTarget(fillareas,$(OBJS))
LintLibraryTarget(fillareas,$(SRCS))
NormalLintTarget($(SRCS))


DependTarget()
